Sunday 8 December 2019

Beta


Beta


So we are nearly finished with our game development project. This project has been such a learning experience for me. I feel like working on this game has made me so much better at game development. I ran in to so many different problems with this project but I feel like this is what will make you a good game developer in the future. It is eye opening seeing how you can set the bar so high when planning your game, and then having to strip things back to make it a bit easier. 

So basically what I done was restart my whole game. My other game wasn't very good at all and I felt like the only way to fix it was to start again. None of my script was working, my map was cluttered and confusing. My original game concept was a bit too ambitious so I decided to simplify things a bit. I decided that fighting animals, crafting weapons and eating and drinking were ideas that were way too ambitious for someone of my skill set.

My new game is just a simple little map with some scripting that lets the player collect an object found in the map. This was a lot less pressure on me because we covered similar things in the weekly Unity Tutorials. 


Image(s) Info:
Screenshots of my game in Unity Engine

Thursday 5 December 2019

Unity Free Tutorial



Unity Free Tutorial

For this week's free Unity tutorial I watched a video called, "How to create a lo poly character in blender".

In this YouTube tutorial the creator of the video shows the viewers how to create a character that can be used in the Unity engine. This is something I wanted to educate myself on because I think that characters are an important part of a game and it is just as important to be able to developer a character as it is to develop something like a map. 

The software that he is using is called Blender. The software is great because it is very easy to make adjustments to the character and also it is a very easy to use interface.
One good thing about this tutorial is that he shows you what mouse click he is using at any given time, or any of the keyboard shortcuts he uses you can see. This makes it much easier to learn the interface as you go. 

Image info: 


Tuesday 3 December 2019

Games Testing

Games Testing


For this weeks reading task, we focused on the subject on testing peoples games and giving criticism.
The first piece of writing that I read was by "Giving Criticism- the good, the bad and the ugly" by Thomas Carillo. Link: http://theclosetentrepreneur.com/giving-criticism-the-good-the-bad-and-the-ugly
In this blog the author talks about giving people criticism and some of the common mistakes that people make. It is so easy for an arguement to kick off just because someone has tried to crtic someone elses hard work. In this blog, the author gives us some great examples on how to give CONTSTRUCTIVE criticism instead of just judging someone and telling them everything that you dont like about it.

The second piece of writing that I read was "Challenges for Game Designers" by Brenda Brathwaite. Link: https://www.amazon.com/gp/product/158450580X?ie=UTF8&tag=gamedesiconc-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=158450580X
In this piece of writing the author goes into detail about some of the obstacles and challenges that game designers must overcome in order to be successful. Weve read about gane design principles before but this is a more specific and detailed example of some of the things that people in the industry will encounter when developing games.

The last piece of reading that I studied were Bryon Collins Playtest Notes. Link: http://publisherperspective.blogspot.com/2009/08/playtest-notes-on-initiative-frontline.html?m=1
This was a great read because Bryon is a game publisher and he gives his insights on playtesting games and making the small changes that make a huge difference.

Image info: 
Image of xbox console controller: https://pixabay.com/photos/xbox-game-handle-entertainment-283116/


Unity Tutorial 06