Showing posts with label week 3. Show all posts
Showing posts with label week 3. Show all posts

Sunday, 6 October 2019

Feedback Thoughts


Feedback Thoughts


Silence The Critical Voices In Your Head

The first article I would like to talk about is:  "Silence the critical voices in your head". I think this article is relevant because it encourages us to stop doubting ourselves and to take risks. The steps to cutting out negative thinking when creating creative pieces of work are:
-Look for the positive
-Hear the positive
-Believe the positive
-Act as if it were true
I think this article is very powerful and it can be applied to all walks of life.

Why Rejection Hurts So Much

This article talks about how rejection causes us to become defensive and hurt when someone criticizes us. When in reality criticism and rejection can be the stepping stones that will make your work better. There are two types of criticism: constructive criticism and then of course the later. Constructive Criticism can be a powerful tool that will help us grow and will improve our work. In the article Mr. Guy Wich talks about some steps that we can take in order to take the sting out of criticism:
-Have zero-tolerance when it comes to self-criticism
-Revive self-worth
-Boost feelings of self-connection
I think if we all tried to apply these tips, it would help us a lot with our mental health when we receive criticism whether its constructive or nonconstructive. 



Game Brainstorm


Game Brainstorm


Outdoor Survival 

My first game idea is a survival style game. The player must collect materials, craft tools, cook food, scout new areas and other activities. I want to design a amazing outdoor forest map that is free-roaming(if possible). I would love the player to be able to use his/her own initiative in order to survive. the starting point of the game could be when the player is stranded in a forest. Then the goal could be then to survive a certain amount of time while fighting factors such as danger and hunger etc. To win he/she has to find civilization.

Zombie Survival 

My second game idea would be a zombie survival game. I would love to develop a game that contains waves of scary zombies that try to kill you. The player could either use weapons or other elements such as traps in order to survive. I could design bots that spawn in and try to attack the player. I would have to integrate a health system into the game. I would like to add scary music and SFX in order to make the game better.

Problem Solving 

For my third game I would like to make a game that requires the player to solve brain-teasing problems in order to progress to the next level and eventually complete the game. For the problems, the player would have to use trial and error in order to figure out what needs to be done in order to pass the level. For example, the player would have to arrange spheres in a certain order to open a door, in the next room the player would have to solver another problem. 
Link to useful resource: http://mypuzzle.org/3d

War Game

The last game I would like to make would be a war game. Either I would like to make a modern day shooter game that would require the player to fight with bots in order to survive. Maybe there could be a mission such as capturing a flag or defusing a bomb. The other version of this game could be a game where the player is a knight and would have to use his sword to fight his enemies. 
For both these games I would have to create a health and damage system.

Image Info:

Screenshot of FPS game development:

Friday, 4 October 2019

Unity Tutorial 01


Unity Tutorial 01

In today's Unity tutorial I learned the basics of the Unity engine. Unity is a 3.D game development platform. I really enjoy Unity because it makes game development an easy process for someone who is only a beginner. Also, it is free!! I never thought that i would be interested in game development, but after today I could really imagine myself working with an engine like this in the future. 
The first thing that I learned about was the engine itself. Unity is extremely versatile and it can be customized to your liking. For example, the different windows within the engine can be moved around to your liking. Then, I learned about objects. Objects can be placed inside your world and manipulated in many different ways. They are placed along the XYZ axis and the size and other factors can be manipulated. 
The next thing that I learned about was terrain and textures. I learned about how to shape terrain to create a realistic world and also about how I could apply textures and materials to terrains and objects to further develop my world. 
Next, I learned about how C# code is integrated into Unity. I learned how i can use code to rotate an object. 
I found getting used to the engine itself. I found myself forgetting where to find the simplest things, for example; I had to re-watch tutorial 02 in order to find out how to apply texture to a terrain. 
I am really looking forward to getting to grips with Unity, it is a really fun engine to use. 

Image Information:
Unity logo: http://smwiki2016.wikidot.com/wiki:game

Tuesday, 1 October 2019

Game Design


Game Design

What is a game?

Firstly, I would like to talk about the question of what a game actually is. It is very easy to jump to conclusions when we think about games. Personally, when I think about what is and isn't a game, I think of first-person-shooters on my PlayStation or Apps on my smartphone. In reality, the word game defines a much wider spectrum of activities. It is very easy to only think about the electronic video games that saturate the "market" of games. 
In order to distinguish what is a game and what is not, we must consider a few factors in order to make that decision. These factors include:
-Rules
-Goals
-Conflict
-Artificial
-Decision-making
-Activity
-No material game
-Voluntary
-Uncertain outcome
-Artistic
-Simulation
-Systems
In reality, there are an enormous amount of properties that need to be considered when trying to define a game. At least these are a few factors that we can try to use in order to define what is and isn't a game. It is obvious that some "games" do not adhere to these factors but this does not mean that it is not entirely a game. 

What is game design?

Game design is a huge area media development. Game design is such a flexible phrase in the way that also all of the specific fields of work that contribute to "designing" a game can be described by using this phrase. 
One specific area of game design is system design. This contributes to the actual system of the game such as the rules, what can the players interact with in the game and the resolution of the game. Again, just like the definition of what a game actually is, game design is a very broad phase for the work that goes into creating a game and it can be specified into different areas of work. 

Image Information:
Screenshot of FPS game: http://technicalgamedesign.blogspot.com/2011/04/aim-systems-in-first-person-shooters.html
Items of interest: 
https://gamedesignconcepts.wordpress.com/
https://en.wikipedia.org/wiki/Game
http://hippasus.com/resources/gameandlearn/slides/1_WhatIsAGame.pdf


Unity Tutorial 06