Tuesday 12 November 2019

Game Fun



Game Fun


The first article that I read was "Natural Funativity" by Noah Falstein. This article talks about what we humans would consider 'fun' and how we are always trying to define what 'fun' really is. The author talks about how the maker of tetris would ask his staff when they presented game ideas to them, what is the fun part? 
The author then talks about how games and human entertainment trigger our human instinct. Before modern society, games were a major cause of the development of our brains. The technology of game development has progressed this childhood urge into adulthood. 

The next article I read was "Player's who suit MUDs" by Richard Bartle. What MUDs basically are are MMOs.
The four things that people generally enjoy about these games are: achievement, exploration, socializing and imposition. In the article it says that these are the main drivers that cause people to enjoy these games. These 'types' of players all enjoy different aspects within the game. Also, they all interact with each other in different ways. 

The last article I am going to be talking about is "MDA Frameworks" by Robin Hunicke, Marc LeBlanc and Robert Zubek. In this document the authors talk about this thing called the MDA Framework. This stands for Mechanics, Dynamics and Aesthetics. In the document how different combonations of these three game development factors are what make games diffeent but also how these factors are what can creat what one would call 'fun' games. 

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