Beta
So we are nearly finished with our game development project. This project has been such a learning experience for me. I feel like working on this game has made me so much better at game development. I ran in to so many different problems with this project but I feel like this is what will make you a good game developer in the future. It is eye opening seeing how you can set the bar so high when planning your game, and then having to strip things back to make it a bit easier.
So basically what I done was restart my whole game. My other game wasn't very good at all and I felt like the only way to fix it was to start again. None of my script was working, my map was cluttered and confusing. My original game concept was a bit too ambitious so I decided to simplify things a bit. I decided that fighting animals, crafting weapons and eating and drinking were ideas that were way too ambitious for someone of my skill set.
My new game is just a simple little map with some scripting that lets the player collect an object found in the map. This was a lot less pressure on me because we covered similar things in the weekly Unity Tutorials.
Image(s) Info:
Screenshots of my game in Unity Engine