Game Elements
I enjoyed reading this article about the language of games and how we need to develop a vocabulary that is universal to all games so that we can talk about them without confusion. In this article, the author talks about the "tools" that are in games. Some of these tools are conflict, cooperation, confusion and many more. These tools are an important subject because these are what game designers use to tell a story or to create an interesting game. Without tools like these we woukdnt have a game, we would have something closer to a film.
Links:
https://www.td.org/insights/eight-game-elements-to-make-learning-more-intriguing
http://www.theknowledgeguru.com/learning-game-design-game-elements/
https://www.google.com/amp/s/elearningindustry.com/5-game-elements-create-effective-learning-games/amp
Image info:
Photo of gameboy; https://commons.m.wikimedia.org/wiki/File:Nintendo-Game-Boy-Advance-Purple-FL.jpg
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